Planet Poachers
A sci-fi horror game that was a project done fully on Unreal
Summary of Contributions
I worked in Unreal Engine to create cinematics on sequencers. I storyboarded the cinematics first to consult with my teammates. Created the lighting for the map.
Challenges and Lessons Learned
Through this project I learnt how to model an egg in Unreal. Gained much more confidence in lighting in Unreal.
Learn how to import a model and it's animations onto the engine. I was looking into how to get the enemy to use the animations in game. That's when I learnt about animation states. As previously, when working Unreal, I was using the animations already associated with the main mannequin. I did some research into Animation States.
itch.io link: https://danidomain.itch.io/planet-poachers
Intro Cinematics:
Outro Cinematics:
