Planet Poachers

Project Status

Project Type

Year

Primary Role(s)

Software(s) Used

On Hiatus

University Project

2025

Animator

Unreal

On Hiatus

University Project

2025

Animator

Unreal

Project Status

Project Type

Year

Primary Role(s)

Software(s) Used

About

About

A sci-fi horror game that was a project done fully on Unreal

Summary of Contributions

I worked in Unreal Engine to create cinematics on sequencers. I storyboarded the cinematics first to consult with my teammates. Created the lighting for the map.


Challenges and Lessons Learned

Through this project I learnt how to model an egg in Unreal. Gained much more confidence in lighting in Unreal.

Learn how to import a model and it's animations onto the engine. I was looking into how to get the enemy to use the animations in game. That's when I learnt about animation states. As previously, when working Unreal, I was using the animations already associated with the main mannequin. I did some research into Animation States.

itch.io link: https://danidomain.itch.io/planet-poachers

Intro Cinematics:

Outro Cinematics:


Images

Planet Poachers Logo
Planet Poachers Logo